Thread and Threat v.7
You are trapped alone in a pitch black maze. Wherever you move, you leave behind a glowing trail of thread. Navigate the labyrinth with your eyes and ears, but beware; you aren't alone in this maze.
Play in fullscreen and with the volume at a hearable level (min 30/100), but not too loud.
Controls: WASD or up, down, left, right arrow keys.
Learn from your mistakes in an unforgiving maze. Knowledge is power.
The game currently has 2 phases. You can win by reaching the end of the second phase, and hearing applause will confirm it.
This game's second phase is challenging, and I commend anyone who can beat it.
Screenshots in comment because they weren't showing up. Lower screenshots contain spoilers.
Proudly made in Godot 4.4-1
Music Credits (not all used in final draft, and inconsistent format):
(Some edited in Audacity and Godot)
MAY CONTAIN SPOILERS
Sound Effect by freesound_community from Pixabay
Minotaur Breathing ^
Sound Effect by freesound_community from Pixabay
Minotaur Charging (edited in audacity) ^
this by me https://online-voice-recorder.com/
egg squelching
Sound Effect by freesound_community from Pixabay
hatch:
Sound Effect by Gavin" class="redactor-linkify-object">https://pixabay.com/users/fronbondi_skegs-23154649/?utm_source=link-attribution&... Mogensen from Pixabay
shriek: Sound Effect by freesound_community from Pixabay
chase music
Music by DJ" class="redactor-linkify-object">https://pixabay.com/users/amethystmusic-23600084/?utm_source=link-attribution&ut... Bruhdy from Pixabay
player breathing Music by DJ" class="redactor-linkify-object">https://pixabay.com/users/amethystmusic-23600084/?utm_source=link-attribution&ut... Bruhdy from Pixabay
more screech
Sound Effect by freesound_community from Pixabay
more screech Sound Effect by freesound_community from Pixabay
chewing Sound Effect by freesound_community from Pixabay
main in pain Sound Effect by u_r7cny11q7r from Pixabay
applause Sound Effect by Driken" class="redactor-linkify-object">https://pixabay.com/users/driken5482-45721595/?utm_source=link-attribution&utm_m... Stan from Pixabay
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | Spiraling_Time |
Genre | Adventure |
Made with | Godot |
Tags | Difficult, Exploration, Horror |
Comments
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I don't know if it's something wrong with my PC, but I can't see any glowing thread. I know I am moving through this maze because of the monster's breathing getting more loud or quiet based on how I move, but I may as well just close my eyes playing this.
Still, concept sounds rather solid on paper.
there should be a trail wherever you move. Perhaps calling it a "thread" is a bit of a stretch, but that is what it represents. You don't see any lines like this?
Nothing of the sort. I've tried to play this about 10 ten times now and I don't see anything. Still, I'll be waiting on any updates, if any. I really like "Horror games but you can't see the monster" type games.
That’s odd. Just to clarify, you opened the game, clicked on the start button and began the game in pitch darkness, and then arrow keys or wasd did nothing while you had the screen selected (meaning you did not click off of the game because sometimes you aren’t able to do stuff then).
If only for debugging but also because I want you to be able to play the game, would you mind sharing what device you played on? Thanks again for giving a response, and if I can fix this I will!
Yeah, I see the Godot loading bar, I get the "Start" and "Quit" screen, and pressing start takes me to a black screen. Even on fullscreen, nothing shows up. But I know the inputs are doing something because of the monster taking more or less time to kill me depending on how I move. I mostly play on a laptop, Windows 11 software. And doesn't seem like a browser issue, because I tried it on Chrome, Edge and Opera and still nothing.
And don't feel to obligated to fix it. Just giving some (I hope) constructive feedback.
Nice idea, love the name aswell! I think it's too hard for me though as I keep dying to the invisible enemy and losing the map, probably better for someone with good memory. I'll take another shot at it tomorrow though.
Thank you so much for playing and leaving a comment! This means so much to me. I am in the process of making a larger game that uses some of the mechanics in this one... I intend to have levels, and perhaps checkpoints that save your map and progress...
Thank you so much for playing and leaving a comment! This means so much to me. I am in the process of making a larger game that uses some of the mechanics in this one... I intend to have levels, and perhaps checkpoints that save your map and progress...
I love the concept though it's too challenging for me! I guess you must either have a good memory or just draw the map with a pencil, or discover by dodging and highlighting everything but you lose everything if you die. The enemy presence is scary
Thats what I was worried about. I don't want to nerf the difficulty, because it feels less scary when you have more control over a situation, but at the same time I want the game to be accessible. Thanks for checking out the game, if you have any suggestions on how to balance the game difficulty and scariness feel free to suggest! Assuming you aren't someone I know irl, it really means a lot that someone found and played my game (not that it would be less meaningful if you are someone I know, just I asked people to play and if I didn't ask you that means you choose to without anyone prompting you to), and I really appreciate you playing AND giving feedback!
Not someone you know, I just randomly came accross, the picture catched my eye. ^^
Hmm, ideas... When you die, even if you would start back with the map you discovered, there will still be more unknown area to discover, and discovering is still dangerous. I already find how to handle the monster by turning around a rectangle at the start anyway, but you don't go further when you do that. Exploring is still what you have to do and is still dangerous
Eventually, to put some pressure on what you control, the map you would keep after dying would slowly fade, that way you can't just die and retry to show slowly bit by bit the map. Like, let's say a white wall you have discovered three death ago will finally disappear?
It's just an idea, maybe it won't work. ^^" Sorry for my english.
Also I see you got a 1 star rating. I think it deserve more rating so I will put a 5 star to balance. I feel work and passion in this little game. :)
Edit: another idea while I was closing the tab, what about a light checkpoint? Not that you respawn a it like traditional checkpoint, but just some kind of landmark in the dark void. It would also add some feeling of progress maybe.
Thanks so much for the advice and the stars!
"Hmm, ideas... When you die, even if you would start back with the map you discovered, there will still be more unknown area to discover, and discovering is still dangerous. I already find how to handle the monster by turning around a rectangle at the start anyway, but you don't go further when you do that. Exploring is still what you have to do and is still dangerous
Eventually, to put some pressure on what you control, the map you would keep after dying would slowly fade, that way you can't just die and retry to show slowly bit by bit the map. Like, let's say a white wall you have discovered three death ago will finally disappear?"
Just to clarify, are you saying that the map from a previous run stays on the next one, but it disappears after some time, or it disappears after you die again, or in two deaths from then?
"another idea while I was closing the tab, what about a light checkpoint? Not that you respawn at it like traditional checkpoint, but just some kind of landmark in the dark void. It would also add some feeling of progress maybe."
Would you mind elaborating? Does the checkpoint save the map? Does it make you respawn there?
SPOILER: If you got far enough, you may have found a glowing object, except it isn't always in the same spot...
Just to clarify, are you saying that the map from a previous run stays on the next one
Yes, that's the idea.
but it disappears after some time, or it disappears after you die again, or in two deaths from then?
And that's an optional idea on the previous one in case you're afraid it would become too easy and under control.
Would you mind elaborating? Does the checkpoint save the map? Does it make you respawn there?
No, the second idea is just to keep a permanent landmark to help the player locate himself and memorise the area. I was thinking of a light you activate when touching. It's may be just four colored pixels that does nothing more, but then the player could remember "ok that is that area", like a sign to tidy what you see into what you memorize.But they are just ideas you can modify as you want. There is many paths to choose according to what you want your game to be ;)
I understand now. Thanks for the feedback, the lights are a good idea!
Screenshots were not showing up, so I put some here: Don't look past the first two if you wish to avoid spoilers. If you want to see that there is more to the game than appears at first do what you want.
SPOILERS BELOW:
LAST, DIFFERENT, SPOILER: